Language tells a story. Woven into the way we speak, we reveal what we care about, where we come from, and who we are.
Dialect is a game about an isolated community, their language, and what it means for that language to be lost. In this game, you’ll tell the story of the Isolation by building their language. New words will come from the fundamental aspects of the community: who they are, what they believe in, and how they respond to a changing world.
Some Isolations will be voluntary, others not. Some will choose to barricade themselves against an unforgiving world while others lie stranded and adrift from home. On their own, one thing is certain—these people will be left to simmer in what makes them special. They will change because of it. You will decide what they become.
Players take away both the story they’ve told and the dialect they’ve built together.
A story game for 3-5 players in 3-4 hours.
"Dialect is fascinating and fun and innovative.” — Jason Morningstar (Fiasco, Night Witches)
"...a language-building story-telling thing of beauty” — Jay Treat (Legacy of the Slayer, Strange Gravity)
"This is a game about how culture, language and thought interact ... and that is amazing!" — Alex Roberts (Backstory Podcast)
A few public mentions:
- Waypoint: Playing the birth and death of language in Dialect
- OneShot Podcast: Dialect Part 1 and Part 2
- Actual Play: From Linky to Linker. Dialect Play Report
- Narrative Control Podcast: Language in Games
- Gen Con Play Report: Dialect, Language Coming out of Isolation
- Backstory Podcast: Kathryn Hymes and Hakan Seyalioglu
- Jank Cast: Language in Games II
- Guantlet Podcast: Dialect
Nicaragua in the 1970s had no form of sign language. If you were deaf, you had simple gestures with a trusted few, likely nothing more than a form of gesture you negotiated with your family to meet basic needs. In 1977, something happened. Fifty deaf children from across the country were brought together to an experimental school in Managua. Without a shared language to express themselves, the children did the only thing they could -- they created one. In Sign, we follow a small piece of their journey.
A silent game for 3-6 players in 2 hours.
Best Free Game, Indie RPG Award Winner
Most Innovative Game - Runner Up, Indie RPG Award
Game of the Year - Runner Up, Indie Groundbreaker Award
Golden Cobra Challenge, Honorable Mention
"Sign begins with a premise that seems far out, even for boundary-pushing roleplaying games, but quickly zeroes in on a core of humane, heartfelt empathy in play. It's truly a beautiful experience to play."
-- Indie RPG Award Judges
"[Sign] is a wonderful game. It deserves to become a standard."
-- G. W.
"Sign dares to take up a difficult subject, and have players understand a small part of a real journey that transformed thousands of lives. It centers on agency, connection, and the struggle of understanding each other in a silent world."
-- Golden Cobra Panel of Judges
A game about language and thought
It's five minutes in the future and we've just made first contact. In Xenolanguage, you are a linguist tasked with deciphering an alien language. As you gain fluency, you begin to see the world differently. A tabletop roleplaying game inspired by Ted Chiang's "Story of Your Life".