Language tells a story. Woven into the way we speak, we reveal what we care about, where we come from, and who we are.
Dialect is a game about an isolated community, their language, and what it means for that language to be lost. In this game, you’ll tell the story of the Isolation by building their language. New words will come from the fundamental aspects of the community: who they are, what they believe in, and how they respond to a changing world.
Some Isolations will be voluntary, others not. Some will choose to barricade themselves against an unforgiving world while others lie stranded and adrift from home. On their own, one thing is certain—these people will be left to simmer in what makes them special. They will change because of it. You will decide what they become.
Players take away both the story they’ve told and the dialect they’ve built together.
A story game for 3-5 players in 3-4 hours.
"Dialect is fascinating and fun and innovative.” — Jason Morningstar (Fiasco, Night Witches)
"...a language-building story-telling thing of beauty” — Jay Treat (Legacy of the Slayer, Strange Gravity)
"This is a game about how culture, language and thought interact ... and that is amazing!" — Alex Roberts (Backstory Podcast)
A few public mentions:
- Waypoint: Playing the birth and death of language in Dialect
- OneShot Podcast: Dialect Part 1 and Part 2
- Actual Play: From Linky to Linker. Dialect Play Report
- Narrative Control Podcast: Language in Games
- Gen Con Play Report: Dialect, Language Coming out of Isolation
- Backstory Podcast: Kathryn Hymes and Hakan Seyalioglu
- Jank Cast: Language in Games II
- Guantlet Podcast: Dialect