Nicaragua in the 1970s had no form of sign language. If you were deaf, you had simple gestures with a trusted few, likely nothing more than a form of gesture you negotiated with your family to meet basic needs. In 1977, something happened. Fifty deaf children from across the country were brought together to an experimental school in Managua. Without a shared language to express themselves, the children did the only thing they could -- they created one. In Sign, we follow a small piece of their journey. 

A silent game for 3-6 players in 2 hours.


Best Free Game, Indie RPG Award Winner

Most Innovative Game - Runner Up, Indie RPG Award

Game of the Year - Runner Up, Indie Groundbreaker Award

Golden Cobra Challenge, Honorable Mention

"Sign begins with a premise that seems far out, even for boundary-pushing roleplaying games, but quickly zeroes in on a core of humane, heartfelt empathy in play. It's truly a beautiful experience to play."

-- Indie RPG Award Judges

"[Sign] is a wonderful game. It deserves to become a standard."

-- G. W.

"Sign dares to take up a difficult subject, and have players understand a small part of a real journey that transformed thousands of lives. It centers on agency, connection, and the struggle of understanding each other in a silent world."

-- Golden Cobra Panel of Judges